CLIPPING ALGORITHMS
• Clipping eliminates the parts of a scene that aren’t going to be visible in the
final display.
• Clipping can be applied to various types of graphics objects.
– Points – this is basically trivial; check to see that the point coordinates are
between the clipping boundaries.
– Lines
– Fill Areas
– Curves
– Text
• The first three are standard in graphics packages.
• Most of the algorithms apply to rectangular clipping regions
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