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Tuesday, October 5, 2010
2D RENDERING PIPELINE
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Sutherland–Hodgman algorithm
CLIPPING PLANE
ORTHOGRAPHIC PROJECTION
PERSPECTIVE PROJECTION
VIEWING VOLUME
CLIPPING ALGORITHMS
MODIFYING WINDOW PROPERTIES
USING MULTIPLE WINDOWS
DISPLAY WINDOWS IN OPEN GL
VIEWPORTS IN OPEN GL
2D VIEWING IN OPEN GL
2D RENDERING PIPELINE
2D VIEWING TRANSFORMATION
2D COORDINATE SYSTEM
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